Dean 'Axel' Lynch

Game mechanics and level design.

Dean's creative journey started early.

He began modding and level design in Unreal Tournament and Red Faction at the age of 15, before continuing his passion in games such as Half-Life and other Source engine games including Left 4 Dead. Dean’s interest in game design has drove him to learn not just level design but also game mechanics, building games in various game engines, and even working along side Epic at their Headquater’s to work on the Creative Curse featured islands and Limited Time Mode ‘Gun Fright’.

Dean focuses on the overall game mechanics and level design.

Axel's Timeline

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Our Team

Game mechanics and level design.
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Level, color & environment design.
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Story, character and environment design.
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Fortnite Creative Render Artist.
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